Quote:
Originally Posted by Splorf22
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Clearly removing variance does not favor the zerg. 1 50 player is exactly the same as 2 25 player guilds; they can split or have the same chance to get stuff. Loot/player ratio stays the same.
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so a top guild splitting their raid force in 2 to kill their top 2 priority targets is the same as 2 guilds each getting one mob?
Zerg Guild: kills trak + vs every repop
Split guild 1: kills vs
Split guild 2: kills trak
yes they both get the same amount of drop in the ratio as you mentioned but if that scenario looped repeatedly split guild 2 would never get vs loot and split guild 1 would never get trak while the zerg guild could potentially look down both mobs and keep all the loot in the 1 guild the entire time.