Quote:
Originally Posted by quido
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Imagine if between our guilds we tried to always have a character a trak ledge, in VS pit, and someone on the loose for VP/whatever; it would be retarded. There's absolutely no way we as a whole could maintain this level of poopsockedness if stuff could pop at any moment and not just in a window that averages 2/7 of a given week. A four-day window means an average of 2 days in window per spawn (before this last accidental extension patch) versus a given FIVE days with no chance of that target spawning again. If there was a chance it could spawn again 20 minutes later, or not spawn again for a month, I think we'd see a different style of play from the top guilds.
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Yea at this rate we'd see a very high rate of burn out, also not everyone likes parking out their main for upwards of a month for a pop you might not even see. Therefor dissipating this raid scene we're used to. Would def be a shock and see who wants it more I guess(i think thats what GM's were going for with extended windows actually)....
but...
I'd like to see maybe a reverse variance, like a mob can spawn after being killed, sort of like a ragefire thing where upon death it can pop again or go full window. That would catch top guilds off guard occasionally and keep the middle tier guilds aware/give them an attempt perhaps.