Quote:
Originally Posted by quido
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Honestly I think a wider variance might actually be helpful. I remember when the variance was initially instituted it was generally thought that people wouldn't track all those targets through 4-day windows and that it would be more akin to classic. The problem, in one light, is that there isn't enough variance. Instead of just spreading out the spawn times each week, make it more something like "Faydedar is going to spawn 50 times this year, but there's a real chance he won't spawn at all for a month and similarly there's a chance he could spawn each of three days in a row." If you're really looking to emulate live in the "ok it's 6pm, let's go see what's up" sense, you need to really defeat the constant tracking presence. Large guilds have learned how to manage the issue all too well, and really such a necessity is largely responsible for the size of these large guilds. I could code such a system easily in a matter of minutes without placing any burden on the servers.
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i think a bi-weekly server reset (or 10 days whatever) is the closest thing this server is going to get to allow all players to attempt some raid targets that they are complaining about not getting now without it becoming an all out fte battle, which is about the lamest thing possible.