Quote:
Originally Posted by Splorf22
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I believe you. But you have to understand that people adapt to the rules you have in place. Currently to get raid mobs you have to have a guild that can track raid mobs and batphone 20+ at any hour of the day. Its simply not possible to have a raiding guild with <100 players on this server.
Suppose the only way to spawn bosses was with tokens, and each guild gets a fixed number. TMO dies the next day; they would break into 3-4 smaller guilds to get more tokens.
My point is only that if you want to change the behavior, you have to change the incentives. And that is why unlike a lot of the people in this thread I haven't been bitching at TMO; I hate the system not the players.
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ppl complaining server isn't classic then suggesting completely non classic ideas? I agree variance is dumb, but tokens? Come on. let's just make the raid bosses instanced ffs.
also not entirely true, guilds could get mobs during their peak times if they got lucky and had a pop during those hours, but not many are bothering to try.