Quote:
Originally Posted by Sarius
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How is that a contradiction. The cost of competition that I am referring to is waking up at a moments notice to kill a mob, leave alts parked at every mob, train for hours on end, and track like its a paying job.
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The contradiction is that it is a lack of content that causes the cost of competition. If no one wanted to kill Nagafen, then anyone could make a PUG at any time and casually raid him. When you have 300 people that want to kill raid targets and only 5-6 targets to go after, the cost becomes incredibly high.
View it as a commodity, or oil. The less of it we produce, the higher it's cost assuming constant demand. Velious changes this somewhat -although I too have lived this progression before and have seen it's outcome. THere is a LOT more end game content in velious - a lot more stuff to do - period. It's an expansion devoted solely to level 60 activities. However, I don't think it will be enough to keep everyone happy. It never is.
I think the real lesson is that I'm just bored at work today.