You can make a lot of classes work with a sham. Necro, mage, ench, dru, monk would probably be the easiest to make it work untwinked. Necro, mage, ench are especially potent partners for a shaman, with great synergies and/or pets doing all the heavy lifting. But really, short of pairing with like a cleric or a wizard or another shaman, pretty much anything would work with a sham, even untwinked.
Shaman+necro - the shaman's regen and heals are amazing synergies with the necro, since they are constantly eating up hp to turn into mana. Slow and the rest of the shaman buffs give the necro pet a MUCH better ability to tank stuff than it would have just with necro hp transfers. The necro can pull, both classes have CC, the shaman has a resist debuff that makes everything easier with hard targets (and, biggest thing imo, lets the necro charm higher-level undead instead of using a summoned pet). No negatives to this duo really.
Shaman+mage - not as powerful a duo as sham+necro or sham+ench because the mage just doesn't bring a hell of a lot to the table. Mages pets can definitely tank provide great dps between pet + nukes + damage shield... but that's basically all a mage can do... pet + nukes + DS. But it is still a very nice duo to do untwinked, since pets and spells work as well naked as they do if you're a super twink, and at very high levels mages DO get a trick or two that are pretty nice.
Shaman+ench - if you don't mind dealing with a charmed pet basically 100% of the time, this combo is unmatched. The only con for this duo is you NEED to be charming in order for it to shine (or work well at all, really). Charmed pets are easy to hold onto with a shaman's slightly superior charisma buff + extra MR debuff though. The combo is less powerful 1-30 than at 50+, imo, and the enchanter is a bit more reliant on gear for charming than a necro/mage is... but charisma gear is VERY cheap and even without it, the duo is still incredibly awesome.
Shaman+monk/war/sk/rang/pal - also viable duos, it's just that melee are defined by their gear, so when you're starting untwinked they are simply not as effective as casters are. On the plus side, once you ARE getting some gear, they are very powerful with a shaman (and generally without requiring the same level of finesse you'd need with a caster). For all of these duos, the shaman brings melee buffs, slow, haste, heals, and CC via root to the party. Monks bring good tanking, great dps, and great pulling. Warriors bring great tanking, good dps, but no utility. SKs bring great tanking, and some nice utilities, but limited damage. Ranger brings good dps and a bunch of utility, but limited tankiness. Pal is just like SK except maybe with lower damage.
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