Hey forum & friends!
I decided today to make a forum account despite not wanting too earlier.. I'm a fairly new player here and I came to the server from LoZ, as LoZ died and this was the only alternative with pvp. To me EQ is all about pvp and has nothing else to it.
If there's one thing that nearly made me quit, it was realizing that no amount of time invested in a character would ever make it survive a t-staff of skean proc in group pvp. This is just simply not how it was on live. The first thing that came even remotely close to being this dumb was wizard manaburns later on, and those were a lot easier to dodge than these procs.
It's pretty useless to play a class that wins by outlasting others when basically all melees can equip either a skean or a t-staff.
I just don't find it fun to see the "one-hundred-blows" icon on my screen and then I might as well go have a drink for 18 seconds, come back and see if I made it or not.
It takes out jousting from pvp (which by the way is already heavily nerfed by melees not having to face their target). It's less fun to play melee cause your target is standing still while proced, and classes that used to be strong in small scale fights where they could win by outlasting enemies (paladin, shaman, cleric), simply cannot pvp alone vs proc classes. It makes sense it was taken out of the botb matches, and it should also be drastically adjusted in the daily pvp.
I'd suggest making skean resisted 9/10 times on 100 PR and reducing T-staff to 0-5 seconds. The weapons would still be incredibly much better than they used to be with those stats and it would make sense to bring other classes than rogues and monks.
I think overall the server ruleset other than the above mentioned issue works pretty well.
When xp loss is there people whine about it, if it's not there, people whine about there's no penalty for dying.
Faster xp makes people level more toons, but it also burns them out faster.
Resist system...favors geared players if changed, as it is now it favors new players - I think it's not too bad and not a reason for playing here or not - when everyone can land a root or blind on anyone, I guess it evens out pretty well. Only thing that comes to mind is the lvl 51 malosi spell - it used to never land pvp, here it seems nearly irresistable at ~150ish mr. Only the lvl 60 ones should be. I find it a bit stupid as well, that enchanters cannot use other mezes than rapture in pvp, i definately remember getting dazzled at lvl 60 on TZ back in the day.
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