View Single Post
  #65  
Old 05-16-2013, 05:16 PM
Arteker Arteker is offline
Fire Giant

Arteker's Avatar

Join Date: Apr 2010
Posts: 703
Default

why paladin agro become superior to any class in velious and in general beat the warriors proc agro :

*NPC AI - Hate*

We've made a number of changes to NPC AI, specifically to the section
dealing with target-selection, or what's commonly referred to as
"Hate". It is not so much that NPCs react differently to hate now than
before, but that we've changed the way that hate is awarded.

--- We reduced the amount of hate that can be caused by a proc. Due to
the high proc rates at upper levels, the amount of hate generated from
procs, and the spells that were selected for those procs, made keeping
the attention of the creature much too easy a task for the tank.
Simply, it nearly eliminated the challenge of keeping a foes attention
at levels above 50.

--- We've capped the amount of hate that can be awarded to most
casters, specifically for debuff-type spells like the Malo and Tash
series. The hate calculation for these spells takes into account the
number of hitpoints of the NPC and did not "play nice" with the
increased HP limit of Velious. It explains why Enchanters, for
instance, would complain that casting a Tash spell would lead to near-
instant death.

--- We've redressed the amount of hate generated by heal spells.
Previously, and *partly* due to a bug, the high level heal spells such
as superior heal or complete heal would generate no more hate than
greater heal. In fact, so little hate was generated by these spells
that it made controlling NPC aggression trivial. Heal spells will now
generate an amount of hate more in line with the number of hitpoints
actually healed. Due to our desire to leave the lower level game more
or less untouched, two separate caps have been placed for targets level
50 or below, and 51 or above. Heal spells will generate significantly
less hate for targets below level 51 than those at or above that level.

--- We've also re-evaluated ways that players have to reduce their own
hate. While spells in place to allow this are OK, the Evade skill
(possessed by rogues) let them out of their damage too easily. A rogue
that successfully evaded would immediately drop to a level of hate
lower than someone who was in the awareness range, but hadn't done
anything to really upset the creature such as damage it or heal its
foe. This problem was exacerbated by the increase of the size of the
hate list implemented with Velious.


*NPC AI Adjustments*

-- Level 60 players with the taunt skill will now have a chance to
taunt creatures that are level 60 to 65. Previously, players could only
taunt creatures below their level.
-- NPCs that are mesmerized or stunned will now only add a very small
amount of hate when they see you cast beneficial spells on their
enemies. Prior to this, they would add full hate when they saw you do
this. This is why NPCs would always jump the cleric after breaking Mez.
-- Fixed a bug that would cause NPCs to add too much "temporary hate"
when a player would sit down in front of them.
-- The maximum amount of "hate" that an NPC can add when witnessing a
heal to targets above level 50 has been decreased substantially.
-- Hate from heals is also now calculated at a lesser number than the
number of hitpoints healed. Previously, healing one hitpoint would
cause one point of hate. Now, healing 3 hitpoints will cause 2 points
of hate.
Last edited by Arteker; 05-16-2013 at 05:19 PM..