Velious:
paladins get some upgrades in velious so far making them better than sks in general.
spells: minor hp buffs,(u can aswell piss ur local ranger since Divine strengh will oevrride their atk buffs), a fast Heal over time (celestial cleansin is a cheap spell), group heals(most people will laugh at them but one u realize u not figthing 32 khps raid mobs wich die in less 30 secs every heal is welcome).
paladin defensive skills are raised to same lvl of a warrior in velious, Wars will have their discs adventage but otherwise a paladin had the same defensive skills as a war).
paladin offensive : once 2hs change happens paladins are not a joke anymore, the new mechanic in 2hs and their upgrade means a paladin in the long run can dish more dmg than a wizard , if u lucky enough to get a primal and ATK buffs ur dps is vastly superior to what u see in kunark.
paladin gear and raid scenario:
paladins gear is hugue factor in velious , as a warrior u can cap ur AC and reach impresive Hps ammounts but what is more important , ur manapool wil lbecome hugue aswell.
paladin are excellent patchealers in the long figths of velious, some of their disc such as sanctification before the nerf could block the Cazic touch .
paladins are good keeping their group memebrs alive casting cures in long figths such vulak .
paladin are excepcional in a little stuff, Rampage mobs, a paladin can easily take over rampage before it chew important class, while rangers can use weaponshield to position a mob a paladin can use his divine aura aswell.
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