1) I wouldn't mind seeing mob spawns moved to totally random timers. An announcement would be made serverwide when a named spawns similar to "A green mist seeps forth from Sebilis" etc.
Each of these events would result in mobilizing the entire server to fight for the raid mob, and entertainment would be provided throughout the week. As it exists, all the raid mobs get killed by one guild at 3pm on a Tuesday while the rest of the server is at work.
2) End cross server and account trading
3) Either remove boxing or allow all players to box.
4) Grouping in a 6 man group should provide better exp than bard kiting. Right now bard kites > soloing > grouping.
5) Spells files are incredibly broken. Why does pillar of frost still not have a range check at the end of the cast? Why am I constantly chain snared/stunned while fighting bards (who needs bard rapture or AA stun when they already have it on this server)?
6) Need hardcoded teams. A new player making a level 1 untwinked melee is unable to pvp, because they need to group with the other 2 people within their level range. With teams, new players would have a support group to help them stick around on the server.
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Originally Posted by nilbog
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
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