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Old 07-13-2010, 12:20 PM
Overcast Overcast is offline
Sarnak

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Join Date: Jun 2010
Location: Cincinnati OH Area
Posts: 375
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Quote:
Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
I kinda wish you'd been one of the original Devs, we're on the same wavelength. You're exactly right, LDoN and PoP could've been presented as two different methods toward the same goal. If you like the adrenalin and teamwork of raids, go PoP. If you like to grind it out and don't mind investing a lot more time (fragmented over "casual" sessions), go LDoN. Nobody's wrong and everybody wins.

As for people hanging out in cities, I'm glad you think that's important too. The original cities were designed so freakin' well, each with their own distinct personality and racial influences. It kills me that Live left them decay into ghost towns.
Yeah, me too. I don't like 'gimmie' games where everything's too easy. No sense of accomplishment when you get there. The other thing I liked about it - was different sets of 'viable' gear instead of 'well you need the Armor of the Cookie-Cutter - like everyone else to do the raid for the Armor of the Pie-Cutter for the new raids'...

When 'everyone else' has it too - it's not a big deal. That's what was so cool about EQ - not everyone had a manastone or a fungi. The time sinks were such that you had to pick and choose what you wanted and likely - well, you weren't going to get everything.

I agree with the above too - Luclin *could* have been cool. Other than the aliens, it was fitting ok. But of course, it was too 'odd' on a Team PvP server having that 'common zone'.

So maybe... scale down Shadowhaven to a 'offbeat' city - yank out all the trasdeskill people and such - less reason to be there, remove the bazaar or perhaps just the ability to trade with 'bots' there - the arena in there was kinda cool - just make the zone open PvP, lol.

I guess the nexus + portals is an ok way to get there.

PC could stay - just rip out the XP bonus in that place - that or make the mobs hit twice as hard practically *requiring* a group.

That and move PC a zone away from Shadowhaven or two. XP bonus is fine I guess, if it's hard to get to. It was too easy to get too + too big of an XP bonus - that's why it became pretty much the defacto zone for 14-25ish.
Last edited by Overcast; 07-13-2010 at 12:23 PM..