Quote:
Originally Posted by Aeolwind
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This has been the thing for a while. If you are going to kick this thing, it is going to be in a dll file. The animations no longer 'tie' to character models. There may be an opcode change.
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Azxten figured this out. He was able to fix the origin with the old file however the direction wasn't right. I'm still waiting to hear back from him on how he accomplished this. If we can figure that out, we may be able to hack the old particles into this new spell file to call the same effect and get it in the right direction. This Might be the easiest method to fix it however not the best since the gravity is still screwy.