Quote:
Originally Posted by Furinex
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If you delete the 2 new spell files, Spellsnew .edd and .eff, go to 0 0 in the zone, and cast a shielding spell, you will see the spell effects. You'll also notice... the gravity is fine. It looks like the origin is the only thing that is screwed up, and I bet if we found the root of the problem, it would fix the PROPER origins for every spell.
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This has been the thing for a while. If you are going to kick this thing, it is going to be in a dll file. The animations no longer 'tie' to character models. There may be an opcode change.