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Old 05-10-2013, 05:49 PM
heartbrand heartbrand is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
and



Bluntly? Classic resists are a bad system. Is ours perfect? No, it needs work. However I do not think that effectively gutting a bunch of spell lines from the game is the solution.



If you have 50FR and 1000HP and you are considering adding 10FR, that 10FR is only worth 25HP against FR based nukes. However if you have 100FR and you add another 10FR then its worth 69HP. This also means that the more of a resist that you get, the more effective buffs are....for example if I have 100FR with 1000HP and I get 40FR from Resist Fire, that Resist Fire is effectively worth 467HP against FR based nukes. But if you have 50FR and you get buffed with Resist Fire, its only worth 155HP.

TL;DR: While resists are always going to be situational, they scale a hell of a lot better than HP gear...especially if you have access to buffs.
Hybrid EXP Penalties, slow ass xp, etc., etc., all awful mechanics but classic. Classic resist system is bad? Custom implemented.
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