I think I get the confusion, now.
Source refers to the actual lines of code that create the eqgame.exe and .dll files. For the modifications that have been made to this game, I am assuming that we have in our possession for this server the actual C++ code and headers that accompany it. I know at some point the PEQ stuff was leaked on a torrent and I downloaded it then.
Your EQ Install folder has only the object files that are created after compilation. As such, you are forced to do black-box modifications to those files. With only these objects you have literally no options besides opening hex editors and marking files.
Furthermore, when you edit these files there's usually a checksum that accompanies them that will check for modifcations - mainly corruptions. that will prevent them from loading - it's risky business. The kind of access I would require would be to see the true source directory and dive into the code to see where these things get parsed.
If that's not possible, Furinex, then what you are doing is the best hope we have.
Cheerio!
August
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