View Single Post
  #2  
Old 07-12-2010, 05:27 PM
Nagash Nagash is offline
Sarnak

Nagash's Avatar

Join Date: Feb 2010
Posts: 478
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I was responding directly to the claim that we pick and choose what negatively effects players. How are those not valid examples of negatively affecting players? Did I say anything about exp penalties? I was purely stating that the patch notes you guys receive will NOT be full of player perks, but the opposite, nerfs, since that is the majority of difference between classic and non-classic.

edit 2nd paragraph: I re-read your post with context, and understand it now. The feedback on this particular issue isn't what I was commenting on here, but I am keeping up to date with how people feel.
I've tried to read through this all and now my eyes bleed and I want to drill a shave with a chainsaw.

Anyway, Nilbog, I think the idea that was tried to be said is that you are trying hard to create a replica of Classic (and do a bloody good job at it) but sometime some people have the impression that you are randomly selective in what you decide to implement or not. I'll take a different example which I hope will clarify this. In Classic, Rune of Sword was proccing vs anything, not just it's intended target. This was corrected much later (I might be wrong but I believe it was post PoSky) and acknowledged as a bug. You (as in the Dev team) have decided not to implement it because it was a bug.
Back to the subject, it has been admitted that the class penalties were a bug (I would have called that a cover up for a fuck up but that's just me) and canceled in Velious. This is a game altering "bug" for quite a few people hence the request to have something done about it but nothing is being done. Naturally you will have some people thinking "WTF, they remove the cool stuff and put back in the shitty one", can't escape that ^_^

If you don't want to remove them altogether because they were classic, fair enough, but it doesn't mean you can't tweak them so they're here but don't hurt everyone. Here's my thought. Let's take a group of 6 people (10% xp full group bonus) of the same level (to avoid unnecessary noise) including one hybrid (40% xp penalty). This group kills a mob worth 60xp.

At the moment, the xp received by everyone will be: (60+10%-40%)/6=(60+6-24)/6=7.
What if the race/class penalties were not applied to the group but to the hybrid only? The xp gained would be 60/6+10%=11 for everyone but for the hybrid who would earn 60/6+10%-40%=7

Now to be honest, a few things to be noted about this:
- I don't know if the formulaes (or the ideas behind these formulaes) are accurate, especially the "actual" one. I'm just trying to bring back the debate to what is was and stop the flame war that has started (as in any message that goes beyond 20-30 posts).
- I personnaly don't give a rat's behind to race/class penalties when grouping although I understand the frustration of some
- In a way I kinda like the idea of xp penalty for hybrid as they have it much easier than warriors: (more) easy to solo and/or ease to generate aggro (this last point vanishes with Kunark IIRC and it's at that point that they should logically go, but I know Classic and logic don't necessarily go together)
- As they have an easier way to hold aggro, making their group's life easier, I do believe the class penalty should be shared although I don't believe the race penalty should (why would you get a bonus to xp because you group with a halfling? A compensation of the bugger stealing your pie maybe? Or a malus because you group with a troll?)
- It is very possible that I talk out of my ass, that a lot of the stuff I say is very inaccurate and that some people want to flame me for it. Go ahead my ass is fireproof.

Kind regards,

Nagash
You've been hit by a wall of text for 1000000 damage
LOADING, PLEASE WAIT...
Last edited by Nagash; 07-12-2010 at 05:33 PM..