Quote:
Originally Posted by August
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So could I get a quick background on what is happening here and why we are using a hex editor.
These .egg files or what have you - what is consuming this? I would assume that the client and/or server would consume these files and we would be able to reverse engineer the coding and figure out what effects do what. Are these proprietary? Just curious.
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.edd and .eff files. First off, If you can do this, please by all means do this and save me a headache of find every offset for each effect. Other than the method I have right now, which is quite connected to many other components in the EQ directory including both spellsnew.exx files, and spells.eff, as well as eqgame.exe... I've got nothing. Also, something broke between Titanium and The generation before it. The game does not call the old effects correctly anymore. It uses this same file which is formatted differently to accommodate the new particle system in place. Also, Im pretty sure what we are doing, is considered reverse engineering.