The best example I can think of about a server tick is that no matter when you are casting a dot, and stacking dots on a mob, the damage the mob will take will be from all dots all at once. The server ticks every 6 seconds, and when its time is up, anything that is “on” at the time will be applied. Whether it is HP regen, mana regen, or dots, it all happens when the server ticks.
I’d like to be able to draw a nice little graphic that shows all the seconds within the server tick, all the time you have to apply new songs or refresh old effects that have dropped off before it makes any difference at all, but I don’t have those capabilities from work.
Maybe someone else can explain
Astuce
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