Not quite true, if the enchanter is runed I'd imagine that's where the damage is going to go. He can root anything quickly if needed, mez any adds. The only variable I don't like with it is trying to do BR in Lower Guk or something similar (royals in Sol B...stuff that's generally considered to be a good "classic group" area).
I'd put together a 1-50 for them if they were doing that trio, it doesn't require too much thought other than keeping out of tight dungeons.
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