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Old 05-06-2013, 08:23 PM
Furinex Furinex is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
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Here is a shitty picture showing what was in my notes. There appears to be 3 sections.

A "name" area that is just for organization, you can change it and it does nothing in game.

A "casting" effect section, note that there are 4 effects for this spell in the casting section. Green left, green right, orange left, orange right. The first two are green left, green right and they have 0 in their effect level slot. The next two are orange left, orange right which have 27 in their effect level slot.

This 27 should actually be 18. In hex, 18 = 24, 27 = 39. If you look at the hex there is a lot more blank space after these 4 effects which is why I think it should have been possible to add more effects. However, if I copy paste one of the previous effect lines it doesn't work.

3C 01, 3D 01 in the "casting" effects sectio is the type of particle effect to use.

04, 05, 04, 05 is the origin slot. 4 is left hand, 5 is right hand.

Also effect 1 in my picture should be "green" since its really 2 effects, same for "orange" which is 2 effects. 1 per hand.

Try to keep in mind that this hex is really just one long line and the hex editor wraps it for you. Everything goes left to right.

Also looking at the "target" effect block...

There are 4 effects, green circle, orange circle, blue circle, blue circle radiating out instead of in.

40 = green
41 = blue
3E = blue
3F = orange

02
02
02
02 = origin, center on caster for all

27
18
0 = levels effects show up

Hopefully this clears it up. If we can figure out how to fit more than 4 effects in a single "casting" block we would be able to make the classic shielding effects.

Alternatively you can set the hex directly below FA C4 in spellsnew.edd for NPCAegolismV2 S1-2 to 1 in any of those 4 slots it will cause the particles to be much brighter and also apparently causes the orange particles to look green somewhat. This might be a potential hack work around where we could do that then set NPCAegolism S1-1 to be the blue particle effect. I guess you'd actually want to swap the two effects as well after making these changes.

Of course, then at level 1 you would have orange and green particles but at least then at 39 everything would look classic.


First of all, Bravo on all your work, this is sick. Secondly, I was able to get my casting shield to go Green / orange at 24. Which is perfect. However, the way you described the target effects istn working for me. if what you say above holds true about 41=blue and 3E= blue then these effects should already be working properly according to your spell file and mine, however, at 24, on p99, this isnt true. My druid, is 24 and he can cast with Green/Orange but it lands Green/Blue.