Quote:
Originally Posted by Nizzarr
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how about setting some easy rules?
-random spawn time + or - 24 hours(48 hours fluctuation) on 7 days spawn, + or - 12 hours on 3 days spawns. + or - 3 hours on 12 hours spawns.
-first guild to have 15 players present after a spawn has 120 minutes to engage, if wipe/unreadiness after 120 minute and other guild has 15 players ready then other guild can engage.
-15 players is debatable but it should be the bottom requirement to claim a shot.
These rules are easily enforceable, has less gm interraction and all in all will make poeple happy. If you want to kill shit, then be ready when it matters.
You can change these rules as you see fit, but the bottom line should be the same.
I want some spawn competition, thats what made EQ a great game. if you take this away you're taking away a big deal of what EQ was.
and excuse my french.
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This. The spawn timers of the mobs being so easily timed and predicted is what was leading to the waiting game of "lol lets get there 14 hours early." I doubt people will be as enthusiastic about sending a raid force down to wait if the spawn could happen any time over the next two days. Itll actually come down to who can mobilize and get there in time, not who can get the most people to stare at a wall for the longer amount of time.
Of course transcendence is going to refuse to this though since they were the ones who initiated the waiting games to force a rotation, and will never go for anything that suggests they might not get 50% of the spawns in all circumstances.