A well played necro will charm a skeleton for crazy dps, keep 125hp/tick regen up on the MT forever, and CC with Screaming Terror/Paralyzing earth. They will also heal themselves up after charm breaks, regen mana like crazy, and can pull some ninja shit with FD/circlet of shadow (somewhat less when invis pulling gets nerfed, but you can still split most XP camps by casting darkness/FD and snare will prevent your target from resetting).
A well played magician will do 80+ dps forever with a max-level backstabbing water pet (and a tank who is religious about positioning), damage shields, and the Burnt Wood Staff. They will also malo high level mobs to help out with charm/slow and summon a bunch of useful goodies (might as well make that monk bandage during downtime).
I think most Magicians tend to have necro envy (I mean come on, the class doesn't even get root. Hybrids have better CC than mages) and most necros tend to have enchanter envy (no slow/no tash/no stun).
|