Quote:
Originally Posted by myriverse
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That sounds contradictory.
Edit:
The Foundry-type stuff was always a staple of the Neverwinter franchise and was always hit or miss based on the skill of the designers. It sounds like more of that.
The lack of survivability sounds like a plus to me. See "D&D element" above.
The cash shop sounds like a problem only if you make it so.
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No it's a copy/paste of Star Trek Online's foundry system. I really enjoyed NWN's custom made servers but the foundry is nowhere near that.
Quote:
Originally Posted by Noselacri
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People keep praising the Foundry feature which is basically a map creation tool where you can make a dungeon and allow others to play in it. I don't buy into that; players are not game developers and can't make content that meets even the lowest conceivable standard, so I expect the hurrah will die down once people start to realize that all of these dungeons are actually horrible. There's no approval process, you can just make a big room with a stack of 100 mobs that are stuck in a tiny cell for AoE grinding and run the "dungeon" over and over again, which people are exploiting the shit out of.
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That's basically what they did with STO. The foundry there is really a (not so veiled) excuse to not develop content. When people ask "what is there to do besides the few endgame missions we grind over and over" the answer is always "have you tried the foundry?" The same will most likely happen in this game. The developers will not come up with a lot of new content, and instead we will hear a lot about the foundry, and minus a few rare exceptions most of the foundry content will be crap. And even the rare exceptions are not replacements for proper developer content.