Quote:
Originally Posted by Sadre Spinegnawer
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zerg.
we all know what it means.
It means, to have more members than skill.
It would be nice if, say, a guild like TMO, which is, as near as I can tell, a classic zerg guild, get reduced drop rates of desired items as opposed to a guild who plays with skill.
I cannot imagine this would be hard to implement, in such a closed community. Like, a Blade of Carnage can be a .000000000004 percent chance drop rate, as opposed to any other normal human beings who play this game.
Let them dominate the spawns. But at least try to react to that.
Hello, GM? Game Masters?
That means to run the game.
As it stands, you guys have allowed a pure zerg guild dominate your project. Sad, and embarrassing. I would have thought you more creative. But then again, I tend to think everyone is at least as smart as me. My bad.
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TMO could just split into mulitple guilds, use the same vent and still get all the targets with none of the disadvantages.
Many times TMO splits forces for multiple targets while racing on repops, not like it would be anything new for the leadership to implement.
You should think of better ways to take out your frustration on the top guild imo.