I've been reverse engineering the spellsnew.edd file to figure out what each part of a spell actually does. It hasn't been easy.
I decided to try my luck and E-mailed about 5 artists who worked on EverQuest before before and after the spell changes were made. Hopefully one of them is feeling generous and will explain something to me but I doubt it.
Allen Bond is my one true hope for an explanation.
http://www.warcry.com/articles/view/...-Lebounde-Bond
Quote:
What are your main duties on EverQuest?
Building zones, textures, objects, particle effects.
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However, I believe he is still employed with Sony and working on EverQuest. In fact, I couldn't find his contact information so I just used the standard soe.sony.com E-mail address format and I didn't get a return message.
I'm stalking EverQuest artists for information on how to reverse engineer the files they made.. unbelievable.