Well I can't sing too loudly for the pally camp as I'm a SK fan through and through
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But SKs, great for taunting, great for pulling, great for tanking, great to roleplay, harm touch, FD (later on), pet that adds a "kick" for dps, err...other stuff too, its been a while
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Paladins... have to aggro with flash of light early on which causes mobs to flee sometimes, not really "liked" towards the end game as much as a SK, heals don't cut it, stuns are nice but you'll have a shield sometimes anyway, lay hands will save you once an hour or so (FD will save you as often as you like), you'll have to play a horrible poncey sunshine/happiness race
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I'm sure someone can defend paladins, I just don't think they compare
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