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Old 05-04-2013, 05:03 PM
Telin Telin is offline
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Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
Default Demonstration on state of classic particles

I have been observing the behavior of the current state of using what classic particles we have and how they should behave. Obviously all hand particles aren't being generated. It appears that any particles that are supposed to be directly tied to the caster, and therefore move with the caster are not being rendered. The particles around the caster and target are being generated, but upon moving they don't stay with the character as shown in this screenshot:
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Also there seems to be some link that allows for the complex nature of the particles out of the hands and how they seem to flow gracefully depending on where the hands move, instead of being forced in one static direction:
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Here is how the classic healing effect looks for a level 24-39 caster: The ground level particles work properly. They actually never did follow the caster with movement. But the second higher ring that is missing is supposed to stick with the caster's movement. I don't have a level 39 character on the server to check and see if the globe of blue particles is working.
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Here is the healing spell shown correctly with the second ring and of course the hand particles:
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Here is the druid DoT line of spells. This shows the correct graphic for my level, except for the missing hand particles:
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Here is the gate spell, it's missing a few particles from the initial casting. Maybe it's tied to the reason the hand particles don't work. Otherwise this is correct for a level 24-38 caster.
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Here is a druid AOE fire spell. Only a few initial particles are missing. Otherwise this looks correct for a 24-38 caster.
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Here is a root/haste spell effect. This is the correct mid level particles for around the caster. The outer rings are supposed to be added at 39.
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