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Old 05-04-2013, 03:51 PM
azxten azxten is offline
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Join Date: May 2010
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Quote:
Originally Posted by Furinex [You must be logged in to view images. Log in or Register.]
So, elaborate... What is the .eff one going to give us that the .edd one wont? and how will that help if we are deleting them anyways to get the better effect? I'll give this a shot too.
Left is spells.eff, right is spellsnew.eff. On the left the white orbs start in a circle on the ground and begin rising up in a cone like "tornado" shape. On the right the white orbs start in a circle around the caster and go outwards. Note the difference in brightness as well. This can be seen in the pictures posted from EQMac. P99 spell effects are "dulled" because they aren't classic.

So, the .eff is going to give us the actual classic particle effects. However, either way there are some serious problems.

Using spells.eff when you start casting a spell the particles stay at that origin. If you move they don't follow you. Also, all the effects work except for effects that originate from the hands.

Using spellsnew.eff you don't get the classic particles, they aren't as bright, don't originte from the hands properly.

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Quote:
I get NO spell effects when casting and only the finishing effect. Not sure how we're gonna be able to use this.
You don't get the hand particle effects. Casting other spells like invis, as shown in the screen shot, works normally.

Sure, spells.eff sucks almost as much as spellsnew.eff but if we could somehow merge both of them we would have classic effects. [You must be logged in to view images. Log in or Register.]
Last edited by azxten; 05-04-2013 at 03:54 PM..