Quote:
Originally Posted by Hubris
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Or . . . and just throwing this out there . . . OR, he could give it to the EQ EMU community like was the original intent of the EQ EMU community.
And by "it", I mean the source. Because as much of an assclown as 99% of the PvP forums posters might be (grammar fail?), we would all be infinitely more involved in managing this as a project than Rogean.
And literally all that needs to happen is YT, no GM interaction on PvP, and exp bonus.
If root never landed, there would be zero point in a caster. Tired of hearing the same small group of half fags complaining that out of 5 casters and 2 pets spamming root for 5 minutes, 1 landed.
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I think Null just didn't understand the classic resist system. The beauty of the classic system is that each spell is individually tuned.
Eye of Confusion: 50MR for immunity
Cinder Bolt: 61FR for immunity
Char: 112FR for immunity
Draught of Ice: 123FR for immunity
Fetter: 123MR for immunity
Cripple: 181MR for immunity
Recant Magic: 181MR for immunity
Forlorn Deeds: 197MR for immunity
Splurt: 281MR for immunity
So you can see that not only are the resists gradually scaling up (61FR for cinder bolt vs 112FR for Char) which accounts for the increase in gear/resist buffs, but also more important spells are easier to resist (see Fetter vs Cripple). And its not like casters couldn't land their spells: if you start with someone who is at 180MR and stack Malo/Tash (-80) with the Sullon Zek +50% bonus that person now has 60MR and fetter will land half the time or so. The most important change though is that wizards/mages/druids can't just walk up behind you and chain blast you with super efficient nukes for huge damage.
What's really funny is that the resist system is so imbalancing that the melee have to hit with every attack to kind of balance things.