Quote:
Originally Posted by Sadre Spinegnawer
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Yes, very insightful. I can see it now: set up a casino NPC in a few of the starting cities. The class of accounts we are talking about -- accounts with 100's of thousands of plat -- will be drawn like moths to a flame. They will not be able to resist! After all, they.... will find it fun to stand around and dump millions of plat into an NPC they *know* is designed to be a plat sink?
Do you think about what you write, or do you just write it, and say a prayer, and then Tebow when no one laughs at you?
A casino will only siphon casual player's plat, as they hope to maybe get lucky and get to be able to compete with the top-heavy accounts and mudflated economy. That is basic. That is what real life casinos are for.
Rich people do not hustle slot machines for kicks. They do not need to be a sucker and hope they get lucky; they are *already* rich.
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Casino wouldn't be for plat but for rare and/or otherwise unobtainable items that no longer drop. Thus rich players would know it's a time sink but be willing to pay the cost because some of the items (pre-nerf fungi staff) are just that valuable. Considering pre-nerf fungi staffs are running millions of plat on the open market I'd say a casino with chance to win one would suck quite a bit of money out of the economy. Would almost shed a tear for the multimillionaire on the server who hands the casino NPC 500,000 plat only to get nothing in return.
When was the casino put in on Live? SoL, PoP? Obviously not classic era but being in Kunark this long ain't classic either thus creating an economic situation that isn't classic.
Classic is more than just game mechanics + a database of npcs and items.