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Old 05-02-2013, 08:01 PM
Furinex Furinex is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
I believe I tried just changing it to 4/5 but it didn't work, give it a try though.

I also have a theory that it is possible to get it to follow the skeleton. When I was changing things randomly I got the shielding spell to use a bunch of different effect types during the initial casting. Many of these don't look like any other classic spells.

I'm thinking that there may be a different part of the hex that could be changed to bring back the classic "type" of spell which would follow the skeletal structure.

Our main issue here, in my opinion, is that you have to reload EverQuest after every change you make. If you could make changes and test them instantly I could reverse engineer that whole file in a few hours. I just don't have the patience to set every spot to all possible values and record what happens when you have a ~3 minute delay every time.

I don't believe you need to do this really... What we can do is make a prototype. Im working on this right now as a matter of fact. I have a method that will allow me to go through this whole file systematically and change them, however I dont know how to program or I would automate this. Its really very simple. Im changing all the spells right now, we will figure out C4 vs C5 after I get the whole thing done, it will be much more manageable to track down little issues with spells rather than ALL the spells.