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Old 07-11-2010, 12:18 AM
Haynar Haynar is offline
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Join Date: Oct 2009
Location: West of the Mississippi
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
We need to differenciate the pet's level from the spell's level.

For example, - if I'm correct - all pets from the same spell, whatever their level is, have the same abilities.

So a level 23 pet summoned with the level 24 spell should have dual wield ability without weapons. The ability to dual wield with weapons isn't tied to the pet's level, but to the spell itself.

While a level 24 pet summoned with the level 20 spell (I know it can't happen, but it's for the sake of the example), shouldn't be able to dual wield with weapons. Because it's not its nature.

To sum up ... pet's level only affects its dmg and health. Spell level affects the pet abilities.

The pet stats from the table used are correct imo, and pets are now what they used to be. However, pets in classic had maxed stats, so had a slightly better hit rating. At the moment it misses a tad too much. Sadly, it's hard to put a hand on a dmg parser from that era. Too many single hits, clearly not enough double hits, and quad hits are too rare.
For now, the pet being able to dual wield is tied to the pet level. Not to the spell. I have to recode some things to tie them to spells. And until I get some time to do that, you will get the benefit of pets dual wielding at high level pets from lower level spells. I put a quick patch together, so it might go in real soon.

There will not be any big changes to pet damage outputs, until I rewrite mob mitigation, with changes to client damage too. That involves quite a few changes, including the addition of class specific damage tables. Similar to the client AC mitigation changes, its not a simple task.

Haynar