Quote:
Originally Posted by Ephirith
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That's a good thing, that's what makes it an accomplishment. Handouts are boring for everybody, even casuals.
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How would you suggest that a game can please people of all tolerances? So lets say there's somebody that only can play 1 hour per day and another person that an play 5 and yet another that only players 2 hours every other day. And lets say that one of them has a salary at least 3x higher than the others. If the company wants their money, how should they go about getting it? And what about the poor player??
The idea is to make a game that works for every person, rich and poor, all walks of life. Why? Money. You want their money. A game that works for the most people will get you the most money.
The irony is of course that 80% or more of the money is in the top 20% of income earners. In fact, 1% of income earners constitute about 30% of total net worth. So if games start to tap into the top income earners, it's a given that they'll favor them. The trick will be not losing the poor players.