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Old 05-01-2013, 01:52 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
I dislike even a cosmetic cash shop. I remember in WoW when they released that $25 Celestial Steed mount, I went to orgrimmar and everyone was fucking riding one. People were making fun of them and the typical response was: "LAL dont b mad bcuz ur 2 poor to afford 1 of these sick mounts raufelmao". Like most mounts, this one wasn't even a trophy signifying any kind of accomplishment or hard work... I'm reluctant to use the word 'immersion' after it's been meme-tized, but yea, ruined my immersion.

And that was the day I lost my faith in the invisible hand of human rationality.
The problem with basing it on accomplishment is that this ties up hte game. It means you have to attach a length of time to the accomplishment. When you do that, you exclude players who might not have hte time (or inclination). So you make it purchasable. This allows you to have customers who have less time but more money. This (should) broaden your user base. However, as was mentioned by the Ephirath, it breaks immersion when people show off the things they buy without earning it in-game. It cheapens the accomplishment.

Is there a way to please everybody so that nobody has bad feelings?

Keep in mind I long played Eq even though I had bad feelings. So maybe it's not game breaking. However, I'm not playing it anymore. In fact, I'm playing a fairly hardcore game right now named Wurm Online. But even in that game players can purchase silver and silver can purchase most everything in the game; including labor. However, players still have to work and organize things. The game doesn't overly favor rich players. I'm sure with time it could. If the rich players start to become too common then the developers will want their money....

A good example of a game that became too expensive is Entropia Universe.
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Last edited by stormlord; 05-01-2013 at 02:01 PM..