Quote:
Originally Posted by Nuk3Afr1ca
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It amazes me that people wonder why the player base won't go up when it's self explanatory from the rule set alone.
If you make a new character, you're gonna be soloing from level 1-60. Who wants to solo a warrior or cleric to 60? You can't even PvP till 60 either since anyone you find is going to be a melee in a fungi tunic that just automatically wins. Overpowered, low level items like this were mitigated on SZ because you could just call in a level 60 to instantly kill the level 10 fungi tunic SK.
On SZ, there was plenty of grouping and PvP pre-60. You just go to a zone that your team controls and look for people. Occasionally (or usually), a level 60 would come and attack your full group of level 40's, but you could actually pose somewhat of a threat to them since the PvP code was changed so level gap didn't factor in to resists like it used to. Being able to kill level 1's also gives you a reason to visit lesser used zones, which causes high level PvP to happen in places instead of just Karnors.
None of that happens here, it's just a barren wasteland of no groups and no real PvP until you hit max level.
TLDR: wipe the server, change to SZ teams & rules (with good and neut combined if possible), re-release server with Velious open.
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sad but true, mostly because you can't two box. I thought the one box idea was great untill you consider trying to enjoy the game without having someone play catcher for your melee.