Quote:
Originally Posted by fastboy21
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the basic problem is that if the pet is guarding you need to hit two buttons to move him off if he is aggro'd at the parked place (follow, and calm). If the pet is not parked you only need to hit one (calm).
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Bullcrap.
Maybe it's different for mage pets, but I know for a fact that this is not how necro pets work. I pulled for a small group last night and kept my pet parked at camp. I had no trouble getting him to back off when I got hit. No making him sit, or any other such nonsense. He'd run out, I'd calm him, and he'd walk back to his guard spot. Easy as pie.