Quote:
Originally Posted by azxten
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Unfortunately it won't be that easy. The file contains all spell effects and only some of them are supposed to act in this manner. Also, the names don't match up in any meaningful way to the spells so its hard to find which should be modified.
Its likely the file will need to be hand edited to get each "type" of spell like healing, shielding, frost nukes, etc to work correctly and then the file will be included in a future patch.
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I would map out the file in a program such as 010 editor. The spells are mapped out by ID, im pretty sure, which the spell file references. It's in the file somewhere although I can't remember where exactly. Each spells in spells_us.txt references this ID.
If you can identify this ID byte, it would be easy to figure out the rest of the puzzle, as you could update spells by ID and make a program to either string compare, ID fix, or even add a new entry to the file via structures. The byte is actually a DWORD, byte just sounds cooler.