Quote:
how can I identify the line that needs changing for other spell effects?
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The methodology I followed was to identify which effect in the SpellEffects file looked like the spell I was going to change. Then I searched through the hex editor for that file name. To determine how I could change the casting direction I actually just selected everything after the spell effect file name up to the start of the next overall effect block for a different spell, copied it, and pasted it over the same area for the Aego spell.
I picked Lightning Shock because I know the particles fell downwards when casting. When I went in game and cast shielding it looked like I was casting Lightning Shock but with the shielding particles. Then I went back into the hex editor and started changing everything back to the way it was before for that spell one line at a time.
Then I'd go check in game, come back and set the next line back to what it was, rinse and repeat until my particles started going up again instead of down. Then I narrowed down the exact spot on the line that was causing the particles to go up instead of down.
Then I set that spot to every possible value 0-F and 4 was the best option.
I'll look into this again a bit later.