There's just something wrong with everything, basically. Pretty much any one thing you look at is affected by one or more bugs, database errors, broken mechanics, or is missing. Take nearly any spell and either it doesn't do what it should, isn't available from the vendor, or suffers from the fucked-up resists of that server. Take any mob and it almost certainly doesn't drop what it should, often doesn't spawn where it should, and rarely paths where it should. Most quests either give incorrect exp, reward the wrong item, have inaccurate faction checks, or don't work at all. Pets don't dual-wield at the right level and don't do the right damage, invis doesn't break charm, taunt just works like an enraging blow proc, mez generates about six times more aggro than it should, snare doesn't counter sow, and so on. Mobs kickstun at all levels, run way too fast, regen so much you almost can't kill things with dots, cast ridiculous spells, and the list just goes on forever. I wasn't KoS in Mistmoore, Splitpaw, RunnyEye and other places like that. I could fill five pages with similar major bugs.
That's the standard for quite literally everything in the game, with consequences ranging from nuisance to absolutely gamebreaking. It's very clear that most things haven't been looked at even once, leading most named mobs to drop nothing and most zones to be missing half their spawns. In the time between 2011 and now, nobody has taken a single look at the Oasis croc spawns or the undead barkeep in Unrest, just to name a couple of examples; both are so broken that it took everybody three seconds to tell precisely what was wrong. The fact that nobody did so in two years of development tells me most of that time was spent doing nothing. It looks like a server that somebody slapped together over a weekend. I don't know what's more baffling, that they managed to do so little in such a long time or that they ever thought it was worth releasing the server in that state. It would have been graded F if it was a school assignment.
If people can enjoy it despite this, more power to them. Given the ample alternatives, the only rational reason to play on The Sleeper is that it's a new server that hasn't yet been claimed by some guild. Considering how utterly incompetent and unintelligent their (only) GM is, I wouldn't count on the server ever reaching a quality that remotely approaches that of P99, and I frankly don't think Kegz will fix anything significant. I don't think he knows how. During the beta, it was painfully obvious that he didn't have the slightest clue what he was talking about, didn't care to fix anything, frequently told beta testers that something was fixed when it wasn't, and should have accomplished so much more in the two years that the server was supposedly in development. To me, it's clear that he simply isn't capable of making a good EQ server but wanted to appear like he is, so he promised a bunch of shit and launched a stock PEQ server with a few easy surface changes and hoped for the best. Even for a free project, it's almost disrespectful to the people who thought they were waiting for a real server and spent a lot of time supporting it. It's an affront to the community and a tragedy of wasted time for everyone who spent any on this farce.
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