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Originally Posted by Reiker
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The worst part about this patch is how crippled necro pets are now. In classic, necro pets were fucking baller; they tanked better and hit harder than they did before this patch. So now necros are going quite a ways backwards from classic. Not to mention you guys never implemented pet weapon delay, even though I've mentioned it from day 1 as a staple classic EQ "element" along with sword of runes proccing on anything. So overall, this patch gives a net effect of pet classes operating even less like they did in classic than before.
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QFT. I tried out my newbie necro last night who is only lvl 11. Took 7 pets to get one that wasn't light blue con. Finally got one that was dark blue and he hit for 9 dmg on average as his max but for the most part just constantly missed. He also seemed to be taking damage more so then before. This was on other dark blue mobs btw.
Anyways I ding lvl 12 and go buy my new pet spell, cast it, and....light blue pet.
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The changes don't make much sense to me since I didn't really see any post about people begging for pet class nerfs, and I don't remember it like this back on live.