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Old 04-25-2013, 10:05 PM
Motec Motec is offline
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Join Date: May 2011
Posts: 684
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
An update from me. Currently I am still playing on the Sleeper as of today. I got my shaman and sk to level 14.

I made another new gamebreaking discovery today on pets. Apparently pets won't hit for their max damage when they fight a mob higher than the pet level. For example, if your pet is level 20 and it fights a level 15-19 mob it hits it for 26 max damage. But if it fights a level 20+ mob it hits it for only 16 damage max. No idea how that got screwed up but it is and this holds true to all pets. Even my level 9 SK pet is hitting most mobs for only 12 damage max instead of 14 (it hits greens and maybe light blues for 14 max).

I brought this up in ooc this morning and immediately get told to shutup by 2 or 3 people. Apparently they dont want you to address your concerns in ooc concerning matters that could help fix their server. So far, a few bad seeds in their community has been my worst experience there so far.

New bug today in South Karana. I was doing Quillmane with the help of a 30+ friend who boxes a mage/enc. To make a long story short, we had 3 Quillmanes up all at once...and im not even joking here. Both of our toons got cloaks in 1 hour max, lol.

I've petitioned and bugged that. If I post that on their forums there so many people would exploit it because they know that it wont be addressed for awhile. Speaking of their forums, notice how there are more bug threads than general threads? That's not a good sign.

I may keep playing for a few more days to see if it gets any better. I'll keep ya updated.
All hail skorge.

Whines in OOC.

Was about to start a massive argument with a cunt like me, that there is no way he could of won. Instead of jacking his quillmanes (that he abused me for from the other side of the zone), I said I didnt want his dirty pixels anyway and left them up.

Goes off into SK using show EQ to pop quillmanes with no tracking class and gloats about it on the internet.

Skorge, you're probably a nice bloke. The proper way to have a bug addressed is to parse the information if applicable, compile what you know, post evidence including online websites posts dating back to the era, and post all of that along with what you believe should be correct if you have knowledge of the fact, in the bug section.

Make the problem an easy problem to observe, examine, certify and correct for the developers. The same applies to P99 and every other server. The less time they have to waste doing all this work themselves, the longer the list of problems they can fix.

Nothing on the sleeper is 'gamebreaking'. Mages are fine.
AC values and mitigation is more accurate to live than P99 could ever dream.
Named. loot tables. spawn % are screwy quite often. All easily fixed in time.
A few mobs hit too hard, spawn wrong.. Easy fix.
Taunt works a little different. No need to fix anyway, its fairly comparable now damage is scaling faster than tank dps in the 30+ game.

All in all I rate it far less polished than Project 1999, but not being on p99 when it dropped I cant say as to how shit P99 was back then. But I imagine the dev team on P99 to be a little more fluid in fixes and shit, Kegz seems to half arse, then fix again. As long as it gets done thats cool with me.

I also dont think they are competing servers. If you want to raid at 3am, hang around with neckbeard fat lowlife cunts and roll into VP with 70 other people carrying you P99 is for you. Anyone involved in the high end on the sleeper is already in talks and we're all quite amicable about having a mature raiding scene. So far there has been nothing but positive experiences with people in game and we're all excited to not be on poopsock99 for a change.