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Old 04-22-2013, 06:34 PM
Ele Ele is offline
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Join Date: Jan 2011
Posts: 5,290
Thumbs up Big Stuff Coming Next Patch !

A lot of dead rogues; easier dragons; harder pulls; crying druids, rangers and bards; deposed dictators; the blue diamond crash of 2013; and more giant fire beetle legs for everyone!

p.s. fewer buffs for newbies

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Animals, insects, dragons, and dragonkin (drakes, wyverns, wurms, etc.) can't equip items, pending update.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Druid tracking cap reduced to 50, pending update.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Capped tracking at 20 NPC results, pending update.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update:
- Added the distinction between direct and indirect hate.
- Mobs with indirect hate (obtained by another mob yelling for help) on a target cannot yell for help to transfer hate for their target to another NPC.
- The only way to prevent the transfer of direct hate to another nearby NPC is to be sneaking in the proper area of that NPC's visibility. Invis/IVU/Hide etc. no longer have any impact on whether direct aggro will be transferred.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update:
- Rogue hide will function the same as invis + IVU stacked.
- Non-rogue (racial hide) will function the same as invis.
- Mobs that see through invis/IVU will similarly see through hide.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
(Dictate) Capped at 58, pending update.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Dictate will last 48 seconds, pending update.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Invisibility will fade even with rune on, NPC misses/PC dodges etc.
Fixed, pending update.
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
All blue diamond jewelry combines disabled until ~January 2001. This would be a ~ month after velious release and will be automagically enabled when they time came.

Existing blue diamond jewelry (statless) will continue to exist. I am not sure if anyone made any of this or why they would, but I see no reason to change it.

Existing blue diamond jewelry (with stats) will be replaced with alternate statless versions until ~January 2001 when they would automagically become respective jewelry with stats again.

For example:
Silver Blue Diamond Ring: statless -> no change
Silver Blue Diamond Ring: with stats -> Will become SBDR, ring slot, no stats, tradeable.

Blue Diamond Electrum Earring: statless - no change
Blue Diamond Electrum Earring: with stats -> Will become BDEE, ear slot, no stats, tradeable

Golden Blue Diamond Pendant: statless -> no change
Golden Blue Diamond Pendant: with stats -> Will become GBDP, neck slot, no stats, tradeable

Platinum Blue Diamond Tiara: statless -> no change
Platinum Blue Diamond Tiara: with stats -> Will become PBDT, head slot, no stats, tradeable.

Velium Blue Diamond Bracelet: No change. Cannot be crafted yet because velium bars are not obtainable. Recipe disabled until ~January 2001.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Any spell from level 49 and below could be cast on anyone regardless of level. However, level 50+ spells had restrictions.
Fixed, pending update.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Reduced NPC mana pools, pending update.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
But yeah, the HP ratio for using gate was increased from 5% to 20% pending update.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Death Save should be rolled when the target is between 1% and 15%.

Divinte Intervention/Death Pact should NOT work on a PC that is Death Touched.

If the target drops from 16% or higher in one combat round (or spell) the target will die with Divine Interventiond/Death Pact on anyway.
Fixed, pending update.
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Pending update:

-giant fire beetles of west karana are now giant beetles
-giant beetles drop giant legs and eyes beginning with the release of the hole (june2000, affects both servers currently). prior to this, they will drop regular fire beetle loot