Quote:
Originally Posted by Arterian
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...people tend to enjoy easy vs. hard.
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I'd say its more to do with Blizzard's WoW subscribers being typically younger than Verant/SOE's where EQ was concerned.
Levels of ADHD have increased in the last 10-15 years and certainly where I'm from I can see kids are more distracted and have ever shortening attention spans (more distractions, iPods, smartphones, etc). That kind of stuff filters into the game. If an encounter is too hard, people might unsubscribe because "the game is stupid". As long as the bucks roll in, the game is considered successful.
Problem is now though, people have seen their hard work go to the dogs each time as Blizzard trivialises and gives the smaller casual guilds the chance at the same gear...happened as early as The Burning Crusade, I worked for weeks/months to get to the top of the PvP ladder on my server during vanilla (10-15 of us versus another 10-15 on another premade team) to then see the window lickers just buy shit up like it was nothing
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To those who earnt it, it sucks to see everyone wearing/wielding it. That's just my take on Blizzard, shitting on the "try hards" to keep the casuals subscribed
[You must be logged in to view images. Log in or Register.] Quit during WotLK when big fight PvP got stupid with Death Knights pulling random people into a mob of 40 to be gangraped. Saw the Panda expansion and figured it'll be dead soon... I guess they must have found a set of younger players again
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So easy versus hard... hard wins for me every time. Learning an encounter or putting the required effort in was part of the fun
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