Quote:
Originally Posted by nilbog
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It will continue to seem this way. You see, most of what made classic Everquest different from non-classic Everquest wasn't just the content, it was the gameplay.
If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years.
With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards.
-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)
on... and on..
I cannot think of many things that "positively" effect players that you might expect to see in the future.
If there is something in particular you know of, bug report it.
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ROFL at Purist, I love that chart! Not taking sides since I haven't followed enough but your post earlier and flowchart are interesting
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Oo that reminds me, Yes it was stare-at-spellbook until level 35 in classic. This, more than anything else I think, fostered the social environment that was EQ. Someone staring at a spellbook is most likely going to want to strike up a conversation. At least so they know their group mates are not afk and can tell them if an SG is pathing by.
Also, pets broke mez ALL THE TIME in classic; it caused MANY camps, raids, break-ins to fail. Do pets break mez on this server?
Thank you devs for all your great work; and to the players / posters for showing an interest.