Quote:
Originally Posted by Lucrio40
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I'm not not in favor of making things like WoW, hell xp could come at twice the rate it does now and it'd still not be anything like WoW. However, if you're on the kick of picking and choosing what goes into this server from classic then why only pick the stuff that seems to negatively effect players.
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It will continue to seem this way. You see, most of what made classic Everquest different from non-classic Everquest wasn't just the content, it was the gameplay.
If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years.
With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards.
-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)
on... and on..
I cannot think of many things that "positively" effect players that you might expect to see in the future.
If there is something in particular you know of, bug report it.