Quote:
Originally Posted by Kika Maslyaka
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IMHO one of the inherited EQ class disbalance problems is that there supposedly 3 potential tank classes, yet one of them has such a huge mitigation bonus, that in 90% of encounters warrior is automatically preferred over knights. Similarly, out of 3 healers, only one is considered to be true raid healer. That forces raids and sometimes even groups to go beyond mandatory holy trinity concept of tank+healer+dps to even much more restricted and class specific war+cleric mandatory base. The better approach would have been to put all tanks on equal level damage mitigation wise but give then 2ndary rank variety. Same way, all healer classes should be equally potent raid level healers - each capable of raid healing, but with a different approach (see how EQ2 did healers).
And yes, old EQ raids are too blunt - all boss mobs end up with insane melee and occasional Death Touch/AOE for flavor. Funny how Verant diehard DnD fans never thought about it as extremely dull.
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I think everyone forgets you are comparing hybrids to pure classes. I am sorry if the hybrid isn't hybrid enough, that is another topic. Maybe they should have their hybrid skills improved. A hybrid though should not do the job equally of a pure class.
WoW screwed up there game eventually the same way because no one understands a hybrid. A hybrid is a mix of two or more classes and should be