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Originally Posted by Faerie Blossom
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Would it be possible
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Possible, yes. I'd like different elements of the different pvp servers added to a single pvp server, but it's not even my department to code these. So, all you get is my vote. :P
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to include faction hits for killing players in cities/newbie zones? Like killing a gnome in either Ak'Anon or Steamfont would give negative faction for all Ak'Anon gnomes, and killing a human in Freeport/Qeynos/EC/Nro would give neg FP/Qey faction. Pretty sure this was classic, and I felt it added something cool to the game.
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It was only classic on some servers, right? i.e. "Your faction with most humans has gotten worse!"
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And is it possible to have pvp guard agro be faction based like it was on live?
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I would like for this to be the case... but it allows for more griefing. It allows in certain cases a new character to spawn, and have no guards or even guildmasters protect them if someone with better faction was around. The reason pvp guard assists at all is because I bothered the hell out of Rogean the first couple of weeks of pvp server.. after people were clammering it wasn't needed and to release the server asap, suddenly it became the most important issue. So, it exists but not entirely the way it should as per classic.