Thread: Game Mechanics: Pulling while Invisible
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Old 04-20-2013, 02:09 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Don't think anything will change with initial hate missle lock, bumped the thread I made.

Still needs to be more things addressed before Velious but this will be a good change in regards to difficulty.

Resists
Outdoor Line of Light
Initial Hate Missle Lock
Increase Magic Resistance for NPCs in Planes (Mostly due to charm)
Retune charm durations/resists
Dictate unresistable to Total MR NPCs (Level cap added also)
Double Invisibility
Divine Intervention/Death Pact functionality
Venril Sathir Lifetap
Aggro and assist radius around the boat in Overthere at Outpost (For OT hammer if KoS)
I agree that current charm is OP (although much less so on red hehe) but I think those durations are probably classic.

Initial Hate missile lock is a big issue for sure.

Double invis I thought people said was classic.

DI is minor especially since IIRC nothing in Velious DTs

Outdoor line of sight I thought was fixed already? At least in hate I tried warrior pulling and regularly got aggro through the walls.

Dictate needs to be fixed but 95% of the problems would go away if Sirran was immune, which is a 5 second fix.
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