Thread: Game Mechanics: Initial Aggro/Hatelist Missle Lock
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Old 04-19-2013, 11:14 AM
SirAlvarex SirAlvarex is offline
Fire Giant


Join Date: Sep 2010
Posts: 529
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They did a good job of adding the basics of this mechanic back in october, but I think it should be fully implemented.

Right now "social aggro" works in a way that once a person has aggro, anyone who damages one mob in the train gets aggro on all of them. This allowed Bards to start "charm kiting". But this aggro needs to be "assumed" at all times, not just when a person does a hostile action. If a mob gets within aggro range of you, you're added to the hate list, irregardless of any action performed by you.

I do not know however if you need to be sitting...I remember it as just being in proximity, but it's been too long. And Fansy is the best example of this in action.
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