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  #19  
Old 04-18-2013, 10:23 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
Posts: 3,236
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So here is something to ponder Estu. Take your Dwarf Skeleton example. The Wilson test will say 1.5-2.7% probability for the Rusty Bastard Sword, and 0.1-0.5% probability for the Cloth Cap, or something like that. On the other hand, I look at that table and I'm guessing that 50% of skeletons drop a random rusty weapon or cloth dagger, i.e. that all of the items have the same drop probability. Can you really see Nilbog sitting there saying ho ho, 2.7% for the Rusty Bastard Sword and 0.2% for the Cloth cap?

I'm guessing that a Bayesian approach will do well here for stuff that drops many different possible items.
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